![]() Each room in dungeon should have at least Two variations, more variety is better but not required.Each dungeon should consist of few Gameplay rooms aside from Boss rooms.Each dungeon should fit in required dimensions, else it will not spawn in game.To sum it up and highlight most important parts: Chapter 7: METAFORGE: Decorating your dungeon.Chapter 6: METAFORGE: Testing your dungeon.Chapter 4: METAFORGE: Plugs and Sockets.Chapter 3: Creating your dungeon models.In this guide we will use Chipped Sword as sample creation.ĭungeons: If, however, you wish to create a dungeon right away you would need to make sure your dungeons follows guidelines from following articles: No matter how beautiful creation is, we will not be able to accept it unless it fits in required dimensions and follows other rules. You can find all the Guides needed over here. Each guide has useful tips for creating and templates to download. Styles: Every type of Style has its own guidelines. Unlike Modding, here on Trove Creations we have set rules and guidelines, those were made to ensure that content that gets in game is of the best possible quality.įor the very first creation it is suggested you pick some Style or Decoration, creating Dungeons takes much more time, effort and planning. And if you have any questions, ask in #trovecreations channel on Trovesaurus discord, we are happy to help!Ĭreating anything is fun but it is also a tricky process. Looking for specific tutorials on Google or Youtube usually is a good idea. Each voxel editor has its own user interface, key bindings and shortcuts, but pretty much all of them are intuitive and easy to understand.
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